![]() ![]() it appears that only 3D gauges work, since they don’t use a generated texture. It simply packages FSX structured airplanes so they can be loaded into MSFS as is. While the program may have been somewhat ambitously named, it doesn’t really convert anything. (It can also be installed as part of VS2019.) (Available here:, if anyone’s interested.) In the end I created a program that copies a directory and generates layout.json since I didn’t want to do that manually. I tried creating the packages using the SDK at first, but it didn’t seem to want to include all the files. ![]() ![]() ![]() It also seems to have trouble with (at least some) specular map textures. Though I’m having quite a few issues with gauges not working (at all, it seems). It seems to load the graphical model, flight model and main textures fine. Manifest.json and layout.json seems to be what makes it a “package”, containing some metadata and a list of all other files that should be read by the simulator respectively. Basically so it ends up in a file structure like: \Packages\Community Or at least something that MS FS will recognize. I don’t know how SlinkyMate has done it, and would be very interested to hear that as well.īut I’ve had some partial success by creating a “package” of the FSX aircraft folder. ![]()
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